Logging API revamp
John P. Rouillard
rouilj+nagiosdev at cs.umb.edu
Mon Oct 15 16:29:58 CEST 2007
In message <4712B60C.1080602 at op5.se>,
Andreas Ericsson writes:
>Andreas Ericsson wrote:
>> Ethan Galstad wrote:
>>> For the event queue, I was thinking that a skip list structure might be
>>> best for efficiency (http://en.wikipedia.org/wiki/Skip_list). The event
>>> queue is used in primarily two situations:
>>>
>>> 1. Popping events from the head of the list to be executed
>>> 2. Inserting events into the list (mid- or endpoint).
>>>
>>> #1 is very efficient with a linked list, but performance with #2 can be
>>> quite bad in large lists. Since a check event usually appears for each
>>> host/service that is defined, this can lead to bad performance - O(n^2)
>>> I believe - with large installations. A skip list would bring the
>>> performance closer to O(log n).
>>>
>>> Anyone have comments/experiences they care to share about the
>>> performance of skip lists and/or better alternatives?
>>>
>>
>> A skiplist would probably do wonders. I've been experimenting with one
>> now, actually using the timestamp for when next to execute <action>
>
>Scratch that. I only glossed the skiplist page you linked, and
>misunderstood completely. I've been experimenting with a hash, except
>the time used for input is the key. Implementation is trivial and
>performance improvement should be fairly close to or better than a
>skip-list.
Hmm, maybe I am missing something, but if I have an element with a
known key, I see how a hash table pointing into a conventional linked
list will speed up access. But doesn't case 2 take the form:
insert node X that should run at time t into the linked list
mean a sequential scan of the linked list? How do you know what time
to hash to find the node before time t?
E.G. I want node X inserted at 10:24:33, how do I know if the prior
node is at 10:24:32, or 10:14:32?
>In particular, I'm worried about this snippet:
>
>---%<---%<---%<---
>Insertions and deletions are implemented much like the corresponding
>linked-list operations, except that "tall" elements must be inserted
>into or deleted from more than one linked list.
>---%<---%<---%<---
>
>I'm sure it'd be good if one gets it completely right, but it sounds
>non-trivial, and with a large object base (100k list-nodes or more),
>I'm guessing that "inserted into or delete from more than one
>linked list" will eat up the performance gains, unless one sacrifices
>lots of memory to keep a very large number of "buckets", although I
>fail to see how that would help, since one would then have to walk
>a larger number of lists in order to find the right one.
Does this agree with what you are thinking? As I understand skip
lists, you have a node that looks like:
struct node {
listN_forward * node;
listN_reverse * node;
listN-1_forward * node;
listN-1_reverse * node;
...
list0-forward * node;
list0-reverse * node;
data...
}
Please exclude the explicit hard coded lists pointers.
where my "listN" is your bucket (note some (most) implementations use
only forward and not reverse pointers). So a single node can be on
multiple lists. Then you have something like:
node1 node2 node3 node4 node5 node6 node7
N <--------------------><------------------->
N-1 <-------------><-------------><----------->
N-2
...
0 <------><-----><------><-----><-----><---->
So to find node3, you search the N linked list starting a node1, and
end up at node 4 (by following the ----> forward pointer). Since
node4's key is > node 3's key, you realize you have overshot node3, so
you go back to node1 and search the linked list N-1.
Following the forward link from node1(N-1) leads you right to node3.
If you wanted node6, again start at node1 follow the N forward link to
node4, follow the N forward link to node7, you have overshot, so
follow the link back to node 4 and follow the node4(N-1) forward link
to node5. Then node5((N-1) leads to node7, which overshoots node 6, so
follow the node5(0) link to node6, and you have success.
To find node 6 is 5 traversals. Which is really not much of a savings,
but with thousands of services I would expect a larger speedup.
To add a new node, (say nodeA) that falls between node4 and node5 for
example only requires finding the space (3 comparisons,
node1->node4->(node7)->node5), and inserting in the 0 list the new
nodeA.
To delete a node is the same, but nodes: 1, 3, 4, 5 and 7 are tall
(i.e they exist on multiple lists). So deleting node4 means:
node1(N) forward reference points to node4 forward reference
(i.e. 7)
node7(N) reverse reference points to node4's reverse reference
(i.e. 1)
node3(0) forward points to node5
node5(0) reverse reference points to node node3.
On all lists except 0, the nodes that get >< are randomly determined,
and are recalculated on anything that walks the 0 linked list.
Now we do lose memory from having to maintain pointers for the N...0
lists. I am not sure how many lists have to be kept for M items. The
skiplist stuff I have done is all in perl using a version of
Algorithm::SkipList which automagically sets the number of linked
lists to use.
Since in real life you would want to be able to arbitrarily
set/change the number of lists, a real structure might looks like:
struct node {
node *forward[]; /* forward is an array of pointers to nodes IIRC*/
node *reverse[]; /* reverse is an array of pointers to nodes IIRC*/
data.....
}
where forward and reverse are malloc'd data area's. So you could tune
the number of levels based on how many entries you had. You could even
reallocate the structures growing and shrinking the levels as needed I
think. (Although the bookkeeping for that makes be a bit ill.)
-- rouilj
John Rouillard
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